

I started with the free Goblin Ranger package by Shunsuke Yamamoto exported one of the goblins as a binary fbx. Generated Sample Fbx for compatibility testing: UMA_Female_Unified_Fb圎xporter.fbx Please use this forum thread for feedback and support requests! Support worldspace shaders like Megasplat and models without uv (typical voxel generated terrain).Improved Terrain export (export huge terrain as LOD chunked tiles, with a texture for each).Investigate how to support static mesh blendshapes.

The Fbx Exporter does not export animations, there is no immediate plans to add this functionality. I plan to add mac/linux support at some point. If someone has an example of this working that I can use for reference I'd be happy to fix this. This is I set up the materials with all information and other tools can link the file textures, but not unity. Unity Materials only have diffuse texture set up All you have to do is select the native dll inside the DLL folder andĪs with most other fbx files from Adobe tools you need to set the Unity import scale to 100 This works inside both 64 bit and 32 bit standalone builds. It works fine to export multiple characters but one character per fbx file is recommended! Making this a bad idea for characters intended to be imported back into Unity.

While you can export multiple rigged characters into one fbx file, please note that Unity will still import the entire thing into ONE prefab and so you can only get one Mecanim Avatar from each fbx file. Also the meshes are duplicated for each position as there is no instancing support.
